Skip to main content

A Sawmill Village Refight Update. . .

 

The view from my end of the table.  I reprised my role as the dastardly Zichenauer mercenry-adventurer General Phillipe de Latte, visible in the foreground in the dark blue coate with his back to the camera.  Young Paul took the role of the sickly General von Bauchschmerzen, who rides around the tabletop battlefield in his wicker carriage with a lap blanket and hot water bottle to sooth his bad stomach.


A second view of my line from the northeast to the southwest with the contested village of Hasenpfeffer at the center of the table.  You can just make out Paul's newly routed jager company at the right (northern) edge of the 6'x 10' table.


Here's a shot from Young Master Paul's end of the table, showing how confused the battle has become.  Not sure what he's doing with his red-coated Hanseatic Regiment, which has exposed its rear and flank to my lurking dragoon squadron.  Among all of the action, you'll notice General von Bauchschmerzen, lolling in his wicker carriage, no doubt asking, nay begging for a comfort stop at a handy roadside inn.


Last of all, here is Paul's squadron of Bosniaks, recouping for the required two turns after a brief, but indecisive clash with another squadron of my dragoons just to the south of Hasenpfeffer House in the middle distance.  Sadly I have yet to get my lone cannon and crew into position after seven turns!


Here are a few photo updates of our Sawmill Village refight at the end of Turn 7 late yesterday afternoon.  The rules work well, although there are a few areas that need to be streamlined in the interest of playability and ease, but overall I am happy with them so far.  Young Master Paul has had fun, reveling in ol' Dad's numerous poor die rolls for musketry and saving throws.  He wasn't so lucky when his battered company of jaegers finally routed on his left flank after a second morale test at the end of Turn 7.

We'll pick up the game later today (Sunday) and play through to the end of Turn 10, which we agreed upon beforehand.  The inevitable post-game analysis will follow as we pack the figures carefully into their plastic tubs and stow the terrain cloths, scenery, and tables before once again restoring Zum Stollenkeller to it's relatively normal state.  As much as I miss having my table set up permanently, it is nice having the center of the room open for Paul's Tae Kwon Do practice and Zoom sessions as well as the generally pleasing aesthetics of an uncluttered space.

-- Stokes

Comments

Der Alte Fritz said…
That's a really nice looking game table and game. It proves that you don't need to clutter the table with tons of figures (I'm looking at myself here) to have a good looking game. Individual regiments don't get lost in overall scene. This is something that I will have to give more thought to with respect to my own solo games.
Splendid stuff, Charles Grant would be proud! Your son is a lucky young man. I think the dice were maybe acting in your long-term interest..

A fine, stately tabletop and battlefield. Great!
Matt said…
That is a fine looking game indeed and now it seems the defective dice have come back on line.
David Morfitt said…
What a wonderfully old school-looking game! Splendid. :-)

All the best,

David.

Popular posts from this blog

And We're Off!!!

  Arrrgh!  Gotta go back into camera settings on my iPhone to bring all of the frame into focus.  Blast! Painting is underway on the 60 or so Minden Austrians, which are slated to become my version of the Anhalt-Zerbst Regiment of AWI renown.  More or less indistinguishable from Austrians of the era really, right down to the red facings and turnbacks, but the eventual flags (already in my files) will set them apart.   I went ahead and based-coated all of them over a couple of days lthe last week of August, using a mix of light gray and white acrylic gesso, before next applying my usual basic alkyd oil flesh tone to the faces and hands.  In a day or two, I'll hit that with Army Painter Flesh Wash to tone things down a bit and bring some definition to the faces and hands.   As usual, the plan is to focus on about 20 figures at a time, splitting the regiment roughly into thirds along with the color party and regimental staff.  Depending on ...

Sunday Morning Coffee with AI. . .

    A rmed with a second cup of fresh, strong coffee, I messed around a bit this morning with artlist.io using its image to image function in an attempt to convert my hand-drawn map from September 2006 to something that more resembles an old map from the mid-18th century.  And just like my experiments with Ninja AI in June, the results are mixed.   The above map is pretty good, but Artlist keeps fouling up the place names and has trouble putting a faint overlay of hexes across the entire area.  Hexes, admittedly, are not likely to be found on any genuine maps from the era in question, but there we are.  Frankly, I prefer the appearance of the Ninja map, but there were problems getting it to correct its errors.  Grrrr.  As is the case with so much having to do with the various AI's out there now, the output generated is a direct result of the prompts entered.  For text alone, and when you develop a lengthy, highly detailed prompt, it is...

Continued Regional Map Revisions. . .

F ooled around a bit more with the revised map just before and after dinner this evening, using the Fotor app to reinsert missing text .  I also removed a few other things using the 'Magic Eraser' function, which works surprisingly well.  Now, we're getting somewhere.  I just have to figure out how to ensure that the text is all a uniform font style and maybe figure out a way to add a few bunches of trees to suggest forested areas,  Ninja AI is not always entirely cooperative to the tune of "I'm sorry Dave.  I can't do that." -- Stokes