Another Menzel engraving, this time featuring Prussian horse artillery in action. |
In keeping with simplicity and ease, here are the rules for artillery that Young Master Paul and I use currently.
Cannon Fire (D6 per gun.)
Close Range -- D6 = # of hits
Medium -- D6 –3 = # hits
Long -- D6 –4 = # hits
Once again, very simple and easy to recall without straying into overly complex territory. We do not differentiate between different sizes or calibers, and at close range cannon are assumed to be firing canister, case shot, or similar.
We use the usual saving throw table here too with each figure 'hit' allowed to roll a save. Actual kills are recorded on the order-roster sheets that I print out before each game
Although my batteries typically feature two guns and about 13 crew, including a mounted officer, The Young Master and I usually just have one gun and crew each since most of our games have been modestly sized up to this point. As I mentioned in the previous post, available time and cats sort of get in the way when it comes to setting up larger games and leaving them in situ over a long weekend until we can finish things and pack up.
See what you think. Play around with these and feel free to change 'em, as the late, great Donald Featherstone advised, if they're not quite what you're after. Given the time available to us here, I am much more willing to err on the side of playability and ease than might once have been the case many moons ago.
-- Stokes
Comments
Best Regards,
Stokes