Skip to main content

A Tangled Mass: Skirmish Fire


Not a Menzel print, sadly, but these pandours from 1742 (by Knotel) do nicely.


Here are some very simple rules for skirmish fire between light infantry formations.  As with the previous rules for volley fire by line infantry regiments, The Young Master and I use saving throws for each hit scored.  You win some, you lose some as the saying goes.  Anyway, here is how we figure out individual aimed skirmish fire:

 

Skirmish Fire (D6 per figure firing)

Close Range -- 4, 5, or 6 hit

Long -- 5 or 6 hit

 

Saving Throws for Skirmish Fire (D6 per figure hit)

Close Range -- 5 or 6 save

Long  -- 4, 5, or 6 save

 

Probably not scientific, super realistic, or statistically sound but easy to remember, quick, and fun nevertheless. 

As Charles S. Grant has advised in his rules and writing, Young Master Paul and I do not include much light infantry in our small games here in The Grand Duchy since these troops were relatively few in number during the mid-18th century.  Although I have more light infantry type figures painted and based than needed, we usually command a single company each since, up to this point, our forces have been identical and fairly small.  

The main aim thus far has been to teach The Young Master a few simple wargaming concepts and get him playing the game rather than provide either a detailed history lesson, or a more realistic, uneven balance of forces.  So typically, we go for fairly balanced engagements much like the kind of how-to battles that the late Donald Featherstone used to illustrate his points in various early (now classic) titles on the subject.  Young Paul and I both hanker for larger battles, but time and cats are the mitigating factors.  He is a busy boy with much on his plate, so we do what we can right now.

Since most of my figures are on multiple bases at this point, we also keep track of casualties on separate order-roster sheets, based on those use by the Grants and Whitehouse and Foley, without removing them.  Neither do we bother determining which figures specifically have been killed.  Rather, we look at 'casualties' more in terms of overall attrition during an engagement until a morale check leads to a certain kind of reaction and possible attempts to recover from it.  

While they too occupy multiple bases, the Croats and jaegers in my armies are grouped in more ragged formation with fewer figures affixed to the bases, usually four or five as opposed to the bases of six or eight close order line infantry.

-- Stokes

Comments

Extrabio47 said…
I really like the simplicity, Stokes. “Beer and Pretzel” games - and rules - are my hands-down favorites, and these skirmish mechanics are perfect!

Thank you for sharing.

Bill
Thank you Bill! Much of the time, short, sweet, and simple are best. Certainly for games of toy soldiers. It's almost like my solo play as a boy with piles of green, blue, and gray plastic army men and tanks way back in the 1970s.

Best Regards,

Stokes
Der Alte Fritz said…
I think that your probability of skirmishes getting a hit are extremely high. Knowing this, I’d want to have LOTS of light troops in a game using your rules.

I was using some skirmishers in my AWI games where they needed a 1 or 2 on a D10 to hit and it was like running into a machine gun. My solution was to limit the clump of skirmishers to no more than 4 figures as any more increased their significance to a level beyond what is reasonable.

Also, I’d get rid of short and long range for skirmishers, after all, they are skirmishing.

I’d also require skirmishers to automatically retire or fall back whenever formed troops advance towards them within a certain range.

My 2 cents worth…
Thank you, Jim! Good ideas to consider, and they would help simplify the rules even more, which is always a good thing.

Best Regards,

Stokes
Old Nick said…
I like your rules very much. They are simple and to the point. Forget learning complex rules and get on with playing the game.

I hope you do not mind borrowing them for my King Philips War skirmishes. Thank you again for posting these.
Not at all, Mark. Please do, and feel free to play around with and develop them to fit the sort of game you want.

Best Regards,

Stokes

Popular posts from this blog

The 18th century? What's the Fascination?

Hessian musketeers by All the King's Men Toy Soldiers of Snellville, Georgia, U.S.A. Just a quick post post today, but I thought the above question might be interesting food for thought. Obviously, there is an array of possible periods, theaters, and conflicts that might catch our eyes. But what is it about the era 1700-1799 -- either real, or imagined? Is it the commanders and politics? The fairly straightforward tactics? The myriad of uniforms and flags? The variety and scope of the conflicts? The patchwork of various and sundry petty states, (at least in Central Europe)? I'm very interested to learn your thoughts. Don't be a lurker! Please leave a comment -- or even two or three. Have a nice day everyone!

An Early July Hussar Update. . .

  Marginally neater in appearance with green bases, girths, and ivory horse markings added, but I need to neaten up some hooves now before moving onto the rest of the tack. W here in the world did June go? While I still ponder the answer to that question, how about a quick painting update on the first batch of 14 Minden Austrian hussars and Nadasdy? Good.  I'm glad we are of a like mind. Still on the sloppy side, but I've managed to move things along, painting the green bases, white (ivory) horse markings, and beginning the miles and miles of tack adorning the various horses.  I always like to begin with the girths spanning the horses' ribs which helped hold the saddles in place.  Even with the figures mounted individually on temporary painting bases, these can be kind of tricky to access, but there we are. I've also used various Army Painter washes (Mid-Brown and Strong Tone) as well as their Speed Paint (Grim Black) to make the manes and tails of the horses a bit m...

Basic Reds Done at Last. . .

  S till quite a way to go with the current batch of 20 human figures and a horse (of course), but they're actually starting to look like something after all of the red distinctions.  Quite a bit of painting in hour-long sessions the last week as and when time has allowed.  Mostly applying the basic dark red to facing areas and turnbacks followed by the inevitable touch-ups to clean up wobbly edges and those misplaced, minute splotches of Citadel Khorne Red.   They're looking like so many Austrian infantry regiments of the era at this point, but the eventual flags will turn them magically into the Anhalt-Zerbst Regiment, more or less, of the AWI period.  But I'm getting a bit ahead of myself. One frustrating point (ahem) of sad discovery.  I've started trying to use those Winsor & Newton 'Series Seven' brushes (#1 rounds) purchased last spring, and the blasted things simply will not keep a point.  Very frustrating since I have heard over the y...