A rmed with a second cup of fresh, strong coffee, I messed around a bit this morning with artlist.io using its image to image function in an attempt to convert my hand-drawn map from September 2006 to something that more resembles an old map from the mid-18th century. And just like my experiments with Ninja AI in June, the results are mixed. The above map is pretty good, but Artlist keeps fouling up the place names and has trouble putting a faint overlay of hexes across the entire area. Hexes, admittedly, are not likely to be found on any genuine maps from the era in question, but there we are. Frankly, I prefer the appearance of the Ninja map, but there were problems getting it to correct its errors. Grrrr. As is the case with so much having to do with the various AI's out there now, the output generated is a direct result of the prompts entered. For text alone, and when you develop a lengthy, highly detailed prompt, it is...
Comments
Looks tough, but push on boys, and give 'em hell!
(Anyone taking bets on this one? I've got Stollen down as 2-1 favourites).
Steve.
Are thse plastic trees? They look very good, are they available from anyone?
John
You confirm something I have noticed since commencing SYW gaming, that selecting a lighter shade of green for terrain boards sets off the figures much better. I have had much good service from my TSS tiles but they fall down in this respect, being just a bit too dark in shade. I noticed this at the last show I attended - the lighter coloured terrain was much more attractive.
And now you've got me wondering if I should get out the satin varnish for my own figures. I like that shiny effect..
Have a great game, Keith Flint.
...and again many thanks for your inspiring table that tipped me into going for the "Old School" look!
Go Stollen !
-- Allan