Arrrgh! Gotta go back into camera settings on my iPhone to bring all of the frame into focus. Blast! Painting is underway on the 60 or so Minden Austrians, which are slated to become my version of the Anhalt-Zerbst Regiment of AWI renown. More or less indistinguishable from Austrians of the era really, right down to the red facings and turnbacks, but the eventual flags (already in my files) will set them apart. I went ahead and based-coated all of them over a couple of days lthe last week of August, using a mix of light gray and white acrylic gesso, before next applying my usual basic alkyd oil flesh tone to the faces and hands. In a day or two, I'll hit that with Army Painter Flesh Wash to tone things down a bit and bring some definition to the faces and hands. As usual, the plan is to focus on about 20 figures at a time, splitting the regiment roughly into thirds along with the color party and regimental staff. Depending on ...
Comments
You cad! You're making me want to have Charge-sized units and play this game.
Your photos and accounts in this move-by-move account are quite stirring . . . and the scenery and figures look great!
-- Jeff
If I could beg one indulgence, a high angle shot of the whole battlefield every few moves would be much appreciated, so that those of us lacking Coup D'Oeuil can clarify whats going on.
It looks like he has discovered this tenant of warfare at the start of turn 7. I'm not sure what the Irish Grenzers expect to accomplish all by themselves against 3 companies.
What are the movement rates? Things seem to be going verrrrrry slowly for the infantry.
Personally, I'm dearly hoping the grenzers don't find out what they can hope to accomplish against three companies at once. ;) But then, our good Major gave the orders for their deployment back on turn 3, when there weren't three companies of infantry arrayed against them, and is only just now arriving in Pickelhaubewicz to oversee the action there after finally marshalling the last of his lagging column.
Movement rates are the basic Charge! rates doubled, so 24" for cavalry, 12" for infantry, and up to 18" for light infantry (or 12" plus firing). Cavalry cannot fire at all, line infantry can either fire or move but not both in a turn. Light infantry can either move 18" and not fire, or move up to 12 and also fire.
One more thing I should note, with regard to the slow movement of the infantry. Each unit on arrival was given orders, but could not begin moving till the next turn. So the Newts for instance are only on their third turn of movement, having arrived on 4, and moved on 5,6,7.
fabulous stuff, excellent pictures and description of the moves. Looking forward to the conlcusion of the battle.
-- Allan