S till quite a way to go with the current batch of 20 human figures and a horse (of course), but they're actually starting to look like something after all of the red distinctions. Quite a bit of painting in hour-long sessions the last week as and when time has allowed. Mostly applying the basic dark red to facing areas and turnbacks followed by the inevitable touch-ups to clean up wobbly edges and those misplaced, minute splotches of Citadel Khorne Red. They're looking like so many Austrian infantry regiments of the era at this point, but the eventual flags will turn them magically into the Anhalt-Zerbst Regiment, more or less, of the AWI period. But I'm getting a bit ahead of myself. One frustrating point (ahem) of sad discovery. I've started trying to use those Winsor & Newton 'Series Seven' brushes (#1 rounds) purchased last spring, and the blasted things simply will not keep a point. Very frustrating since I have heard over the y...
Comments
You cad! You're making me want to have Charge-sized units and play this game.
Your photos and accounts in this move-by-move account are quite stirring . . . and the scenery and figures look great!
-- Jeff
If I could beg one indulgence, a high angle shot of the whole battlefield every few moves would be much appreciated, so that those of us lacking Coup D'Oeuil can clarify whats going on.
It looks like he has discovered this tenant of warfare at the start of turn 7. I'm not sure what the Irish Grenzers expect to accomplish all by themselves against 3 companies.
What are the movement rates? Things seem to be going verrrrrry slowly for the infantry.
Personally, I'm dearly hoping the grenzers don't find out what they can hope to accomplish against three companies at once. ;) But then, our good Major gave the orders for their deployment back on turn 3, when there weren't three companies of infantry arrayed against them, and is only just now arriving in Pickelhaubewicz to oversee the action there after finally marshalling the last of his lagging column.
Movement rates are the basic Charge! rates doubled, so 24" for cavalry, 12" for infantry, and up to 18" for light infantry (or 12" plus firing). Cavalry cannot fire at all, line infantry can either fire or move but not both in a turn. Light infantry can either move 18" and not fire, or move up to 12 and also fire.
One more thing I should note, with regard to the slow movement of the infantry. Each unit on arrival was given orders, but could not begin moving till the next turn. So the Newts for instance are only on their third turn of movement, having arrived on 4, and moved on 5,6,7.
fabulous stuff, excellent pictures and description of the moves. Looking forward to the conlcusion of the battle.
-- Allan