Skip to main content

The Rescue at Zichenstadt. . .

 

The village of Zichenstadt where the gouty General von Bauchschemerzen is being held prisoner in the house to the left of the village church.  During the middle of the night, Captain Paul von Stollen, Oberfeldwebel Klatschen, Heinie, and Gustl 'The Kid' Goshen make their way from the edge of the woods along the table edge at right toward the village to attempt their rescue mission.


The Young Master and I played out our rescue scenario in just under one hour this afternoon.  Amazingly, his luck held out and his men managed to escape detection during their approach to Zichenstadt, their rescue of General von Bauchschmerzen, and their escape back to the safety of the woods well before daybreak.  Equally amazing, the band of four rescuers managed to carry out their mission without interference from enemy sentries or curious villagers.  

We used a D6 for random movement each turn for the Young Master's four figures and 2d6 after each move to see whether or not Paul von Stollen and his companions were discovered by the Zichenauer captors.  I never managed to roll the coveted '2' darn it!  So, the additional company of Flickenhoffer fusiliers that garrisons the Zichenstadt remained asleep in the village church, the two wandering sentries managed to miss the rescuers, and a couple of town drunks emerging from the village tavern at a very late hour also remained unaware that anything was amiss.  

Even with his gouty leg, the rescuers managed to disguise von Bauchschmerzen as a beggar, get him out of the house in which he was held, and help him across fields to the safety of the woods well before sunrise.  Mission accomplished!  

On a related note, there seems to be no stopping The Young Master when it comes to rolling good dice.  I've never seen anything like it.  Now, Bad Dad?  The less said of my die rolling technique, the better.  

But we had a great time together, the game was a perfect way to end his first day back to school via Zoom following Christmas Vacation, and Young Paul has already suggested another big game for late January or some time in February.  Who knows?  I feel the urge to attempt Sittangbad yet again.

-- Stokes

 

Here come the four rescuers, led by the intrepid Captain Paul von Stollen, as they swing around thew southern edge of Zichenstadt.

 



 "Oh, no!  It's Mr. Hands.  He's going to be mean to me."  Young Master Paul measuring his variable move distance early in the game.  

 

 Captain von Stollen leads his men stealthily around the western edge of the village, miraculously still undetected by citizens or sentries.

 
 

 The rescuers round the northwestern corner of Zichenstadt and begin their careful approach to the house where it is thought General von Bauchschmerzen is held by his captors.

 
 
Von Stollen and his men move carefully to the door of the house in question where they spot von Bauchschmerzen through one of the windows, chatting amiably with a few enemy officers while they enjoy a large dinner together.  It takes Oberfeldwebel Klatschen five attempts to pick the lock without detection and gain entry.  Once inside, the four rescuers quickly tie up and gag the three enemy officers as General von Bauchschmerzen finishes a goblet of wine and takes one last bite of pheasant leg.

 
 
Disguising the gouty von Bauchschmerzen as a beggar, von Stollen, Oberfeldwebel Klatshen, Heinie, and 'The Kid' make their escape with their charge, who needs considerable assistance given his painful foot.
 

 
Against all odds, von Stollen's men reach the safety of the woods and the table edge in Turn 20 without a single shot having been fired.  Without a doubt, the two sentries wandering around the streets of Zichenstadt are brainless dolts, the rest of the enemy soldiers billeted in the village church managed to sleep through the entire affair, and the villagers emerging from the Prinz Heinrich at such a late hour clearly could not see straight.  Put another way, ol' Dad did not manage to roll anything worthy in this game either.  At all.  I need some new dice.
 
 


 

 

Comments

Der Alte Fritz said…
Stokes, you really must stop using Average Dice instead of D6s. 😄 I’d recommend the backhand dice tossing method.
tradgardmastare said…
Sounds a great time was had by one and all! I was playing an Ancients game via Zoom yesterday with my regular opponent. He throws the dice for us both. Yesterday he threw high for me all the time and last week the reverse happened. Never seem to get anything but extreme results with dice be it Virtual or in the flesh.
Pierre le Poilu said…
Thanks for sharing, I have had a good laugh. A very good idea for a quick game. Which rule set did you use?

Pierre
tidders said…
Nice little game..
Marvin said…
I'm sure Old Boney would have recognised his way with dice - "Give me lucky generals!"
David Morfitt said…
Great fun! It shows it doesn't take thousands of figures on the table to have an enjoyable time - in fact, the opposite is often true... :-)

Cheers,

David.

Popular posts from this blog

And We're Off!!!

  Arrrgh!  Gotta go back into camera settings on my iPhone to bring all of the frame into focus.  Blast! Painting is underway on the 60 or so Minden Austrians, which are slated to become my version of the Anhalt-Zerbst Regiment of AWI renown.  More or less indistinguishable from Austrians of the era really, right down to the red facings and turnbacks, but the eventual flags (already in my files) will set them apart.   I went ahead and based-coated all of them over a couple of days lthe last week of August, using a mix of light gray and white acrylic gesso, before next applying my usual basic alkyd oil flesh tone to the faces and hands.  In a day or two, I'll hit that with Army Painter Flesh Wash to tone things down a bit and bring some definition to the faces and hands.   As usual, the plan is to focus on about 20 figures at a time, splitting the regiment roughly into thirds along with the color party and regimental staff.  Depending on ...

Sunday Morning Coffee with AI. . .

    A rmed with a second cup of fresh, strong coffee, I messed around a bit this morning with artlist.io using its image to image function in an attempt to convert my hand-drawn map from September 2006 to something that more resembles an old map from the mid-18th century.  And just like my experiments with Ninja AI in June, the results are mixed.   The above map is pretty good, but Artlist keeps fouling up the place names and has trouble putting a faint overlay of hexes across the entire area.  Hexes, admittedly, are not likely to be found on any genuine maps from the era in question, but there we are.  Frankly, I prefer the appearance of the Ninja map, but there were problems getting it to correct its errors.  Grrrr.  As is the case with so much having to do with the various AI's out there now, the output generated is a direct result of the prompts entered.  For text alone, and when you develop a lengthy, highly detailed prompt, it is...

Continued Regional Map Revisions. . .

F ooled around a bit more with the revised map just before and after dinner this evening, using the Fotor app to reinsert missing text .  I also removed a few other things using the 'Magic Eraser' function, which works surprisingly well.  Now, we're getting somewhere.  I just have to figure out how to ensure that the text is all a uniform font style and maybe figure out a way to add a few bunches of trees to suggest forested areas,  Ninja AI is not always entirely cooperative to the tune of "I'm sorry Dave.  I can't do that." -- Stokes